This week went in but missed the lesson. I asked some friends who were still there what happened. They had Ian and he spoke of afterlife and some other Virtual stuff. I was glad because I wanted to know more about 3D Studio Max and the softwares I could use in developing my idea. So I continued with my research and went to work.
These are the notes I got from the book Virtual Space. It helped me in my historical comparison for the module.
It is imperrative to leave aside approaches that are technology-centered and instead, situate the artistic images of virtual reality within the history of art………
Eighteenth century Italian artists like Bernardo Bellotto were brilliant interior designers, masters of Stucco work and Fresco who transformed many castles and monasteries with scenes of festivity and ceremony. Bernardo in the eighteenth century was a great figure oillusionistic painting in Italy. His paintings were aiided with “a small camera obscura and a larger portable one with a tent.” The camera was taken to take pictures when hetraveled to England and other european destinations. @.a new fusion of art and technology.”
Another artist- Paul Thomas Sandby used camera obscura and travelled the scotish highlands as “photo graphical drafts of men in the service f mileteray urvey of scotland.” The army was very interested in the accurate drawings of terrain, detailed panoramic visitas and views of the landscape to control the occupied territories efficiently.
I’m in the century where the name virtual reality means computers, 3d cinemas and television. Back in the eighteenth centuary their virtal reality was seen in paintings. Virtual reality was a representation of something real through the eyes of another. As advance as virtual reality is today it is understandable when people like myself become facinated with paintings precieved as beautiful. Viraul reality has come a long way but I couldn’t call a painting virtual because of what I already know as virtual today. I do have a clearer understanding of Virtual reality and Virtual Space was and what it has become.